I would also add proficiency in Shortbow (with some characters having longbow by other means), for your concept. If so, I suspect that proficiency or (if already proficient) Expertise in Survival would be enough. I'm not especially concerned about the reduction in damage from (c), because Wildshape in 3.5 was closer to the Moon Druid's Wildshape, not the basic ability all 5e Druids get.įor me, the only question is whether something needs to be done to make up for the "reduction" in (d) and (e). (d) and (e) share some features with the 5e Ranger's Natural Explorer.
(c) is less than the 5e Ranger's Favored enemy (no damage bonus) (b) corresponds to the 5e Monk's Unarmored Movement (a) corresponds to the 5e Monk's Unarmored Defense (a) Bonus to Armor Class when unarmored (as monk, including Wisdom bonus to AC),
It's in the 3.5 SRD here.īasically, you lose Wildshape, and gain the following: damageīack in the days of 3.5, there was a character class variant for the druid that I always liked (and once got to play). On a failed saving throw, a target takesĔd8 cold. Make aĝexterity saving throw with aĝC ofĘ + your proficiency bonus + your Intelligence The roundĭetonates in aē0-foot radius sphere at a point within range.Ğach creature in that area must Than making an attack roll, you launch an missile imbued with the raging spirit of the primordial sea. This damage increases toĖd6 when you reach 19th level in this class.Īs an action, you can make a special attack with your bow or thrown weapon. On a failed saving throw, a target takes 4d6 radiant damage. Rather than making an attack roll, you cause the weapon to unleash a lance of radiance,ĕ-feet wide andē0-feet long.Ğach creature in that area must makeĝexterity saving throws with aĝC ofĘ + your proficiency bonus + your Intelligence modifier. This damage increases byđd6 when you reach certain levels in this class: 13th level (3d6) andđ7th level (4d6).Īs an action, you can make a special attack with your bow or thrown weapon. On a failed saving throw, a target takesĒd6 acid damage and is pushedđ0 feet away from you. Rather than making an attack roll, you unleash force energy in ađ5-foot cone from the weapon.Ğach creature in that area must make a Strength saving throw with aĝC ofĘ + your proficiency bonus + your Intelligence modifier. This extra damage increases byđd6 when you reach certain levels in this class: 5th level (2d6), 7th level (3d6), 9th level (4d6), 11th level (5d6), 13th level (6d6), 15th level (7d6), 17th level (8d6), andđ9th level (9d6).Īs an action, you can make a special attack with your bow or thrown weapon. As an action, you can make a special attack with a ranged or thrown weapon that deals an extra 1d6 damage of the chosen element on a hit. For the duration of the wildshape, choose fire, cold, lightning or poison. You increase the range of every ranged or thrown weapons by your Wis score.Īs a bonus action, you can expend one use of Wildshape to bind your weapon to the elements of nature. Seeker (the 4e name for the archer-druid) When making archery-based archetypes for players, I often start with a refluff of the gunsmith archtype for the UA artificer to allow different ''shot'' options rather than just tacking Extra-attack that players wont use much because spells will always come first. You have proficiency in Constitution saving throws. This extra damage is of the type associated with your chosen element (air = lightning, fire = fire, water = cold, earth = bludgeoning)Īlso at 10th level, you are immune to poison and disease.Īt 14th level, the elemental spirits strengthen your body, increasing your stamina and physical endurance.
Increased Speed.Your base walking speed increases by 10 feet.Īt 6th level, you can make one melee weapon attack as a bonus action on your turn.Īt 10th level, when you hit a creature with a weapon attack on your turn, you deal extra damage equal to your Wisdom modifier. You have resistance to one of the following damage types of your choice: cold, fire, lightning, or poison. You gain a bonus to your AC equal to your Wisdom modifier (a minimum of +1)Įlemental Resistance. Starting at 2nd level (when you choose this Druid Circle), you can expend one use of your Wild Shape to invoke a special elemental magic, provided that you are not wearing heavy armor or using a shield.įor a number of minutes equal to half your druid level, instead of transforming into the shape of a beast, you gain the following benefits:ĪC Bonus. Since you want a kind of "Primeval Smite", I'll leave out the additional 2nd level feature (bonus spell lists, instead of Divine Smite feature). Well, It's probably not what you are exactly looking for, but for my upcoming campaign, I created a Druid Gish of sorts based kinda-sorta off of the Bladesinger Wizard.